Post by Suriu Uchiha on Nov 20, 2007 19:35:04 GMT -5
Rank E
[/u] Gentle Fist (Jûken)
|2d10 increase to unamed strikes while in use. Automatic chakra hole close off if hit if under Hyuuga use.|
Stamina Cost:11 every 5 turns of use
The inner coil system that transfers chakra around the body is very close and is essentially a part of all of the human body, including crucial organs. Members of the Hyuuga clan train in a special fighting style that requires the Byakuugan and excellent chakra control; through the Byakuugan they are able to see the opponent's inner coil system which they forcefully channel their own chakra into, causing severe damage to organs nearby. The technique earned its name because even a seemingly gentle, unimpressive hit can prove lethal.
Iron Fist (Tekken-fu)
|2d10 + 1/2 strentgh die while in use|
Stamina Cost:11 every 5 turns of use
Description: A fighting style that focuses all on strength behind there blows to injure and damage the opponent.
Two Times Combo (Taimuzu ni no jutsu)
|Strength dice +2d10|
Stamina Cost:15
This Jutsu causes the user to strike the enemy two times as fast. But if not focused has a great miss rate to this jutsu.
Medation Jutsu
|1d6 Dot heal|
Stamina Cost:14
This jutsu centers the user and slowly over time heals him but only for a small ammount of time
Match Kick
|2d10|
Stamina Cost:15
A high speed kick that hits the opponent in multiple places in an instant.
Rising Impact Palm (Shou-Geki-Shou)
|1/2 strength dice +1d10|
Stamina Cost:12
A powerful attack which involves focusing a lot of power into a uppercutting attack using ones palm. This attack has enough power to even through the heavest opponents in the air.
Tackle Charge (Tokken)
|2d10|
Stamina Cost:11
Basically a strong charge, using ones backside and shoulders to apply an immense amount of pressure against an object or a person.
Rank D
Konoha Senpû (Leaf Whirlwind)
|3d10|
Stamina Cost: 8
This jutsu is a set-up attack for a stronger jutsu. It consists of a simple, but very fast, duck followed by a powerful upward kick, which sends the opponent flying. When Guy uses this attack, he covers his foot in chakra to enhance it, making his version B-ranked.
Konoha Shôfû (Leaf Rising Wind)
|2d10|
Stamina Cost: 10
Using quickness and agility, the user will do a swift upwards kick at their opponent or at a weapon the opponent is wielding.
Sand Shuriken (Suna Shuriken)
|Weapon Damage +1d10|
Stamina Cost:15
Wraps a thrown shuriken in sand, making it more powerful.
Swan Kick
|3d10|
Stamina Cost:17
This attack is a quick Kick if it hit it automaticly replaces him above the enemy for another Kick to the top of his head or shoulders
Leaf Spinning Wind (Konoha Reppuu)
|2d10|
Stamina Cost:12
Description: A powerful spinning kick used to knock the opponent away. A powerful taijutsu technique.
Meat Tank (Nikudan Sensha)
|3d10|
Stamina Cost:15
Description: Used in conjunction with multi size no jutsu, chakra is emitted to start a spin with the body, the body rolls around after the target in order to deliver a devastating blow to the opponent, usually causes dizziness on the user.
Eight Trigrams; Empty Palm (Hakke Kûshô)
(Hyuuga Clan users only)
|3d10 automatic 5 points closed if hit|
Stamina Cost:12
This jutsu is similar in practice to Eight Trigrams Palms Heavenly Spin, but has a specific target rather than a general area. To perform it, the user does a palm thrust at an opponent while expelling a large burst of chakra from their palm. This violently pushes the opponent away. The opponent does not need to be within reach of the user for the attack to be effective.
Rank C
Konoha Daisenpû (Leaf Great Whirlwind)
|5d10|
Stamina Cost: 17
This jutsu involves a powerful leap forward followed by a spinning kick with both legs in succession, the second kick being aimed lower in case the intended target ducks the first.
Dance of the Crescent moon (Mikazuki no mai)
|5d10|
Stamina Cost:
A sword technique which creates two clones that attack simultaneously to confuse the opponent.
Goken
|6d10 while in use|
Stamina Cost:15 per 5 rounds of use
Gôken is Gai's and Lee's characteristic fighting style, requiring great strength and speed, as well as mastering the opening of the eight chakra gates in the body to tap massive amounts of chakra at the cost of increasingly severe physical damage, and even death, to oneself. Gôken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones.
Uzumaki Naruto Combo (Uzumaki Naruto Rendan)
|4d10 base|
Stamina Cost:18
This jutsu is Naruto's version of Sasuke Uchiha's Lion Combo, which he uses to defeat Kiba Inuzuka in the Chunin exam. (Kakashi comments on the obvious similarities between the two, glad that Naruto at least bothered to change the name, somewhat.) Naruto uses his Shadow Clone Technique to make up for his lack of speed. He makes four clones, which shout "U!" "Zu!" "Ma!" "Ki!" as they kick the opponent into the air, and the real Naruto finishes the combo with "Naruto Rendan!" and a kick from above. In the English dub, the corresponding shouts are "Na", "Ru", "To", "Uzumaki Barrage!" On each occasion Naruto has used this technique, he has performed it differently. Though Naruto's version of the technique is no more effective than Sasuke's, his is ranked higher due to his use of shadow clones.
Eight Trigrams: Thirty-Two Palms
|6d10 automatic 5 chakra holes closed off per hit|
Stamina Cost:19
This jutsu is much like Eight Trigrams: Sixty-Four Palms, but stops after the thirty-second hit. It closes off thirty-two specific chakra points on an opponent's body, effectively eliminating their ability to use chakra for quite some time and making it quite difficult for them to move. It begins with two heavy strikes, followed by four more, then eight, then sixteen, and then thirty-two. Each set of strikes is done at an increasing pace.
Lion Combo (ShiShi Rendan)
|4d10|
Stamina Cost:20
A series of powerful punches and kicks, finished by knocking the opponent into the ground. Created after Sasuke witnessed Rock Lee's Initial Lotus with his Sharingan.
Windmill Triple Blade (Sofuushasen no Tachi)
(Sharingan Users only)
|2d10|
Stamina Cost:13
Description: Large shurikens on strings are controlled with chakra and require the use of the Sharingan in order to perform this technique, when thrown they rap around the enemy to leave him immobile and vulnerable to a unhindered attack.
Judgement Cut (Keibatsu Agehanasu)
|3d10 base|
Stamina Cost:18
Description: Sheathing their sword, the user takes an iai-stance. This needs to be down by there side, to allow the quickest movement for this attack to be performed, and with time and training this can be performed while in motion even. The user is prone to attack as they are stationary at the learning stages of this technique, however; it used for projectile purposes and not for close combat. Quickly drawing there sword out, and unleashing a wave of chakra, the user then resheathes the weapon, using the air currents around then, and the motion of there attack to fire off the invisible attack. The invisible cone of chakra moves lightly, but once it encounters a target or solid object; the chakra wraps around their opponents where they are covered in a ball of slashes, that strike the target from all sides. With training the user can also fire off multiple of these in quick session, and can even be performed while moving.
Shadow Leaf Dance (Kage Buyou)
|Increases next attack by 2d10|
Stamina Cost: 10
A technique that first sends the opponent airborne while the user attaches to the opponent's shadow, leaving the opponent vulnerable to stronger attacks
Eight Trigrams Palms Heavenly Spin (Hakkeshô Kaiten)
(Hyuuga Clan users only)
|4d10, all damage dealt by deflected attack is canceled this includes 10s|
Stamina Cost:20
This jutsu utilizes the chakra control gained through Gentle Fist training to release a huge amount of chakra from the user's chakra points when struck. The released chakra blocks any possible attack. The user then spins themselves rapidly to parry the attack, both creating a shield of chakra around themselves and tossing away any would-be attackers.
Spiked Human Bullet Tank
|4d10|
Stamina Cost:22
This jutsu is basically the same as the Human Bullet Tank, but Choji wraps himself in kunai tied to strings to make it more damaging. The kunai also make him move faster since Choji has more traction than in his normal ball form. After the timeskip, Choji can do this without using kunai by growing and hardening his hair in a manner similar to Jiraiya's Needle Guardian jutsu.
Peregrine Falcon Drop
|4d10|
Stamina Cost:19
In this jutsu, Sasuke grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the end of Rock Lee's Front Lotus. Sasuke used the technique twice in the anime without a name; its name was established by the Naruto collectible card game and fighting games for GameCube and PlayStation 2.
Achiever of Nirvana Fist
|3d10 increase to unarmed strikes while in use|
Stamina Cost:45 per 5 turns of use
Jirobo's signature style of combat, Achiever of Nirvana Fist focuses on simple physical attacks augmented with Jirobo's incredible strength. Using simple palm strikes, shoulder thrusts, knee strikes, and punches, Jirobo can easily defeat an opponent in one or two blows.
-Shadow Shuriken (Kage Shuriken no Jutsu)
|2 times weapon damage +1d10|
Stamina Cost:15
A technique which places a second shuriken in the shadow of a first (thrown) shuriken, confusing the enemy.
Initial Lotus (Omote Renge)
|4d10|
Stamina Cost:18
Description: A taijutsu technique that forcibly opens the first gate in the body, afterward the user gets an extreme boost of chakra and a lot of pain, the user then attacks the enemy with a powerful kick upwards and then grabs hold of the enemy with bandages or a technique and then proceeds to send his enemy slamming into the ground, jumping away at the last second, performed by Rock Lee.
Drunken Fist Style (Suiken Kempou)
|3d10 increase to unarmed strikes while in use|
Stamina Cost:16 per 5 rounds of use
The style consist of high speed unpredictable attacks on the opponent, the whole style is very laid back and the user is usually seems to be messing around. They can pretend to be walking away, sleeping, or just being idle. The attacks are very powerful and even the best Taijutsu master would have difficulty dealing with the unpredictability of the whole fighting style.
Piercing Fang/ Double Piercing Fang (Tsuuga/ Gatsuuga)
|3d10 alone 5d10 with companion|
Stamina Cost:13 alone 23 with companion
A powerful taijutsu attack where the user spins towards the opponent with amazing speed, in an attempt to cut and scratch them with claws, fangs, etc. In most cases, performed by two or more people/animals at the same time. When using gatsuuga the user and his partner spin at a ferocious speed and deliver many powerful beastlike attacks when contact is made with the target. The force of this attack is strong enough to drill through stone.
Protection of the Eight Trigrams Sixty-Four Palms (Shugohakke Rokujûyon Shô)
(Hyuuga Clan users only)
|3d10, 8 chaka holes closed off per hit, 50% reduction from blocked attack|
Stamina Cost:17
This jutsu is a combination of the Eight Trigram Palms Heavenly Spin and the Eight Trigrams Sixty-Four Palms. In this jutsu, Hinata emits a constant stream of chakra from her palms, creating extremely sharp chakra blades. With her natural flexibility, Hinata can reach any point around her, allowing her to hit any target within her field of vision. While using this jutsu, Hinata moves extremely fast (her movements become a blur), allowing her to hit hundreds of targets with extreme precision, much like the original Sixty-Four Palms jutsu. Additionally, Hinata can control the size of the chakra beams in her palms, allowing her to create larger, arc-shaped chakra beams that spread out across her entire attack range. This creates an "absolute defense" effect similar to that of the Heavenly Spin, though the cutting nature of the chakra prevents any outside force from restricting it. In this way, the technique can be used as both an offensive and defensive manuver.
Eight Gates Bombardment (Zesshou Hachimon Hougeki)
(Hyuuga Clan Users Only)
|4d10 closes 2 gates per hit|
Stamina Cost: 23
This jutsu involves attacking and closing the eight life gates.
Eternal Chaotic Dance (Mugen Ranbu no Mai)
|15d10|
Stamina Cost:55
After opening seven chakra gates, Lee punches the ground, creating an earthquake that launches his opponent into the air. He then attacks his foe many times at the speed of light, moving so fast that it seems as if there are three Lees attacking at once. To finish, Rock Lee punches the enemy from the sky three times, slamming them back to the ground.
Fairy Tale Gate (Meruhan Getto)
|4d10|
Stamina Cost:19
In this jutsu, Inner Sakura enhances Sakura's speed and power. She then dashes forward while punching furiously, delivering a powerful kick upward at the end.
Flying Swallow Air Strike (Hien Kusen)
|3d10|
Stamina Cost:16
This Jutsu is a weaker version of Flying Swallow but Asuma punches the enemy instead of slashing his opponent.
Front Lotus of Love and Youth (Ai To Seishian no Omote Renge)
|4d10|
Stamina Cost:15 from each user
Rock Lee kicks the enemy, and then Guy tackles the enemy to launch them into the air. Lee and Guy both grab the enemy and crash them into the ground with a burning two-man Front Lotus. The two give the patented "nice guy pose" at the end.
Great Entrance of Burning Spirit (Kake Agaru Atsuki Tamashi)
|16d10|
Stamina Cost:60
Guy first unlocks seven chakra gates, then uppercuts his opponent high into the air. He then quickly jumps after his opponent and uses a chakra-powered punch to send them back down.
Hazy Moon (Oborozuki)
|12d10|
Stamina Cost:35
ANBU Kakashi summons all eight of his Ninken to cross-slash the enemy, followed by Kakashi delivering a deadly swift sword slash.
Inner Sakura Combo (Uchinaru Sakura Rendan)
|8d10|
Stamina Cost:38
In this jutsu, Inner Sakura power-ups Sakura. Sakura then jumps forward and slams the enemy into the ground. She then punches the enemy two times, uppercuts the enemy, pounds them down once again, and finally uses two powerful kicks to blow the enemy far away from her.
White Haze Dance (Hakurô Tenbu)
(Requires Juuken)
|6d10 increase to juuken strikes|
Stamina Cost: 45 per 5 rounds of use
This jutsu causes a shining blue light to consume Hinata's hands. She then attacks the enemy with several powered-up Gentle Fist attacks and finishes off by using the light to blow the enemy away.
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