Post by Hatsuharu Sohma on Jan 13, 2008 20:48:41 GMT -5
Name:
Saito Takemaru
Age:
13
Gender:
male
Village:
Metal
Rank:
Academy Student.
Physical Appearance:
Personality:
Saito is avery quiet boy. After his older brother went missing. His dosent listen to others well. Saito will help his allies if it gona be a good fight. Saito's easyily distracted by any cute girl he sees. He could care less about what people think about him.
Element:
Water
Weapon of Choice:
dual kodachi
Fighting Type:
Ninjutsu and Taijutsu
Jutsu:
1. Clone Jutsu (Bunshin no jutsu)
|1-4 clones, more cost half of the users chakra|
Cost:5
This Jutsu Allows the user to create a single Clone of His or Herself that can act freely, but will disapeer as soon as The Real preson is Knocked out Killed runs out of Chakra, or unsommons it.
2. Replacement Jutsu (Kawarimi no Jutsu)
|1do 6 or more to replace ones self|
Cost:8
Depending on the users element this Jutsu causes the user to be replaced by a elemental object and reaper some where near by. This Jutsu is used to get away from attacks or to confuse the enemy
3. Ice Prison Technique (Hyoro no Jutsu)
|2d4 rounds|
Cost:10
This jutsu creates pillars of ice crystals that home in on an opponent and trap them in ice. Unlike the Water Prison Technique, no further action seems to be required to maintain the prison once the victim is caught. This jutsu may also be used defensively as a wall of ice.
4. Rising Impact Palm (Shou-Geki-Shou)
|1/2 strength dice +1d10|
Stamina Cost:12
A powerful attack which involves focusing a lot of power into a uppercutting attack using ones palm. This attack has enough power to even through the heavest opponents in the air.
5. Swan Kick
|3d10|
Stamina Cost:17
This attack is a quick Kick if it hit it automaticly replaces him above the enemy for another Kick to the top of his head or shoulders
Background:
When Saito was four his older brother went missing. After that Saito shut himself off from people. When Saito was eight his parents sent him to his grandfather's a former anbu ninja to become stronger.
Five years later Saito returned only to find out his father was killed on a mission. Due to that Saito vowed to find his brother no matter what.So he waited a year to hyphen his tracking skills before entering the academy. And now he's determined to find his brother.
Statistics
Bloodline:
n/a
Team #:
Clan:
n/a
Missions
D rank:0/0
C rank:0/0
B rank:0/0
A rank:0/0
S rank:0/0
Ryo: 0
Saito Takemaru
Age:
13
Gender:
male
Village:
Metal
Rank:
Academy Student.
Physical Appearance:
Personality:
Saito is avery quiet boy. After his older brother went missing. His dosent listen to others well. Saito will help his allies if it gona be a good fight. Saito's easyily distracted by any cute girl he sees. He could care less about what people think about him.
Element:
Water
Weapon of Choice:
dual kodachi
Fighting Type:
Ninjutsu and Taijutsu
Jutsu:
1. Clone Jutsu (Bunshin no jutsu)
|1-4 clones, more cost half of the users chakra|
Cost:5
This Jutsu Allows the user to create a single Clone of His or Herself that can act freely, but will disapeer as soon as The Real preson is Knocked out Killed runs out of Chakra, or unsommons it.
2. Replacement Jutsu (Kawarimi no Jutsu)
|1do 6 or more to replace ones self|
Cost:8
Depending on the users element this Jutsu causes the user to be replaced by a elemental object and reaper some where near by. This Jutsu is used to get away from attacks or to confuse the enemy
3. Ice Prison Technique (Hyoro no Jutsu)
|2d4 rounds|
Cost:10
This jutsu creates pillars of ice crystals that home in on an opponent and trap them in ice. Unlike the Water Prison Technique, no further action seems to be required to maintain the prison once the victim is caught. This jutsu may also be used defensively as a wall of ice.
4. Rising Impact Palm (Shou-Geki-Shou)
|1/2 strength dice +1d10|
Stamina Cost:12
A powerful attack which involves focusing a lot of power into a uppercutting attack using ones palm. This attack has enough power to even through the heavest opponents in the air.
5. Swan Kick
|3d10|
Stamina Cost:17
This attack is a quick Kick if it hit it automaticly replaces him above the enemy for another Kick to the top of his head or shoulders
Background:
When Saito was four his older brother went missing. After that Saito shut himself off from people. When Saito was eight his parents sent him to his grandfather's a former anbu ninja to become stronger.
Five years later Saito returned only to find out his father was killed on a mission. Due to that Saito vowed to find his brother no matter what.So he waited a year to hyphen his tracking skills before entering the academy. And now he's determined to find his brother.
Statistics
Bloodline:
n/a
Team #:
Clan:
n/a
Missions
D rank:0/0
C rank:0/0
B rank:0/0
A rank:0/0
S rank:0/0
Ryo: 0