Post by Suriu Uchiha on Nov 20, 2007 19:08:28 GMT -5
Rank E
[/u] Bug Clone Skill (200 bugs/clone) (Kikai Bunshin no Jutsu)
|1-6 clones, more cost half of users chakra|
Cost:10
Description: The user creates an exact copy of himself using bugs. used by Aburame Shino.
Cloak of Invisibility Technique (Kakuremino no Jutsu)
|1d4 rounds|
Cost:5
This jutsu allows a ninja to take a cloak or a piece of cloth and blend into an object, making them invisible. Konohamaru uses this technique constantly in the beginning of the Naruto series to try and fool Naruto Uzumaki, but uses poor disguises (square rocks with eyeholes, cloaks that are incorrectly patterned or the wrong way round, or simply not covering himself completely), thus betraying the illusion. In the anime, Naruto has been somewhat practical at using this jutsu a couple of times.
Fire Type; Mythical Fire Flower (Katon; Housenka)
|2d10|
Cost:10
Hand Seal(s): Rat, Riger, Dog, Ox, Rabbit, Tiger
Description: The user creates multiple blast of fire from the mouth and usually aims at one target, and sometimes shurikens can be hidden within the flames.
Sexy Technique (Oiroke no Jutsu)
|2d10 due to likely nosebleed|
Cost:5
This is simply a Transformation Technique used to transform the user into a beautiful, nude woman (or a woman in a bathing suit, as seen in episode 177 and the Naruto video games). Naruto uses it to distract his instructors, sometimes leading to an exaggerated nosebleed by the victim, and it is indeed annoyingly effective; even the Third Hokage swooned when Naruto used it on him. Naruto was forced to use this jutsu in order to receive training from Jiraiya. A variant of this technique is the Harem Technique, which uses varying numbers of shadow clones in combination with the technique to produce multiple clones of a nude woman.
Ice Release: Swallow Snow Storm (Hyoton: Tsubame Fubuki)
|2d10|
Cost:7
This jutsu creates a cluster of ice needles in the shape of miniature swallows, which the user then throws at the opponent. These needles can change direction in midair and will maim the opponent with their sharp wings.
Ice Prison Technique (Hyoro no Jutsu)
|2d4 rounds|
Cost:10
This jutsu creates pillars of ice crystals that home in on an opponent and trap them in ice. Unlike the Water Prison Technique, no further action seems to be required to maintain the prison once the victim is caught. This jutsu may also be used defensively as a wall of ice.
Clone Jutsu (Bunshin no jutsu)
|1-4 clones, more cost half of the users chakra|
Cost:5
This Jutsu Allows the user to create a single Clone of His or Herself that can act freely, but will disapeer as soon as The Real preson is Knocked out Killed runs out of Chakra, or unsommons it.
Replacement Jutsu (Kawarimi no Jutsu)
|1do 6 or more to replace ones self|
Cost:8
Depending on the users element this Jutsu causes the user to be replaced by a elemental object and reaper some where near by. This Jutsu is used to get away from attacks or to confuse the enemy.
Acid of 1000 fangs (Zeshi Nensan)
|2d10|
Cost:10
The user spits acid from the mouth, which will melt anything that it hits.
Air Slicing Blast (Zankuuha)
|2d10 mental Damage|
Cost:10
A device implanted in both arms of the user (usually from the palms) allows the control of super sonic sound waves an air pressure. The device allows the currents to be concentrated in one place, and creates large blasts of air shot from the palms.
Desert Rain (Suna Shigure)
|2d10 Mental Damage|
Cost:8
Desert rain is another way of creating the Sabaku Sousou, it gathers sound in the air which then targets in on the opponent from all the angles. This can also be used as just another attack by hardening and then going through the enemy.
Dust Wind (Ninpou Fuusajin)
|2d10|
Cost:6
A jutsu that uses Tamari¡¯s fan to blow a huge gust wind which gathers sand on objects in the path. The technique can also send dirt into the opponent¡¯s eyes to blend them temporary.
Puppet Skill (Kugutsu no Jutsu)
|2d4 rounds uses pupet-masters strength dice +1d10|
Cost:10
Uses a doll as a weapon for combat. The doll is controlled by thin, almost invisible strings that chakra flows down. The chakra brings the doll 'to life', and can be used to switch places with the user, attack, or hide itself as another person.
Wood Release; Branch Shuriken (Mokuton; Shibu Shuriken)
|2d10|
Cost:12
- A technique utilizing Wood Chakra
- Handseals: Boar
- Rank: D
- Effect: A skill where the user has a branch emerge from the ground and swing towards the opponent. Released from the branch is bits and pieces of bark, that spiral off and transform into shuriken.
Rank D[/u]
Wood Clone Technique (Moku Bunshin no Jutsu)
|1-12 clones, more cost half of the usres chakra|
Cost:15
(Mokuton users only)
This jutsu creates a wooden replica of the user. Unlike other clone techniques, the replica is grown from the user instead of just appearing. It can perform the user's techniques, but the damage it can endure is unknown.
Multi-size jutsu (Baika no Jutsu)
|1d10 6 and above is a successful transformation|
Cost:12
This is a secret jutsu passed down in the Akimichi clan that expands the user's stomach. This jutsu increases the user's body size by using up the user's food energy, converting calories into chakra. Akimichi clan members tend to eat fattening foods and have large physiques in order to support this technique. Any attacks done in this form are double the user's anarmed strikes.
Lightning Ball (Raiton; Raikyuu)
|3d10 base|
Cost:12
Skill: Ninjutsu
Rank: D Rank
Description: Raikyuu is a ninjutsu technique that utilizes the Lightning Element. By concentrating chakra into the palm of their hand, the user can hurl a sphere of lightning towards an opponent.
Lightning Release; Lightning Blast (Raiton; Raikou Bakuha No Jutsu)
|1d10 per finger tip|
Cost: 10 per finger tip [Maximum of 8]
- Handseals: Rooster, Horse, Ox
- Rank: D
- Effect: The users fingertips begin to glow a light blue as they fire off lightning bolts from the fingertips, the more fingertips used the higher the chakra cost.
Lightning Release; Flash Bolt Skill (Raiton; Sekoi Boruto No Jutsu)
|2d10|
Cost: 15
- Handeseals: Hare, Bird, Ox
- Rank : D
- Effect: By gathering energy from the electrical ions in the air, and mixing it with chakra, the user of this technique can create an orb within there hands that, when released, creates a explosion radius of 5ft all around them.
Body Flicker Technique (Shunshin no Jutsu)
|1d10 7 or more to move with out a sight|
Cost:15
This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination. Shisui Uchiha, one of the most talented Uchiha, was feared as "Shisui of the Body Flicker" ("Shunshin no Shisui"), likely referring to this technique.
The Body Flicker technique has various variations among the different hidden villages, all of which involve some extra element aside from the movement itself. The extra element is usually some sort of substance used to distract the opponent, such as leaves or sand. Gaara, for instance, uses the "Sand Body Flicker" (ɰ˲Éí, Suna-Shunshin?), which uses sand to cover his movements. Other varieties include the "Mist Body Flicker" (ìF˲Éí, Kiri-Shunshin?), "Water Body Flicker" (ˮ˲Éí, Mizu-Shunshin?), and "Leaf Body Flicker" (ľ¥ÎÈ~˲Éí, Konoha-Shunshin?).
Shadow Wasp Jutsu
|2d10|
Cost:12
This Jutsu sends a small Shadow in the shape of a wasp that flies into an oppent causing them slight damage
Wind wall no Jutsu
|1d4 Reduction for one round to thrown objects|
Cost:16
This is nothing more then the user moving using the wind to block a thorwn or air born jutsus protecting the user and a small group of allies
Fire Type; Dragon Fire Skill (Katon; Ryuuka no Jutsu)
|2d10|
Cost:17
Hand Seal(s): Snake, Tiger, Dragon, Rabbit, Tiger
Description: The user creates a large stream of fire, which originates from the mouth.
Hidden Mist Skill (Kirigakure no Jutsu)
|3d4 rounds|Target loses half reduction rounded down
Cost:20
A highly effective cover technique. Blankets an area in a thick fog, confusing the senses of the enemy. The users Eye's are unaffected by the fog and can see through it clearly as though it was a light mist
Earth Wall Land Flip (Doton Doruki Gaeshi)
|1d4 reduction to frontal Attacks|
Cost:19
Hand Seal(s): You put your left hand into tiger then your right hand into an ox and put the ox on top of the tiger and that's the seal.
A technique where a user hits the ground and flips the ground to create a wall to defend from an attack.
Sand Clone (Suna bunshin no jutsu)
|1-6 clones, more cost half the user's chakra|
Cost:11
Creates clones of the caster of the jutsu from sand. This is capable of attacking. However, when it is attacked and hit, it doesn't disappear. This makes it one of the most powerful and advanced types of the bunshin. But it's useless as a decoy because it takes on the appearance and color of sand.
Shadow clones (Kage bunshin no jutsu)
|1-12 clones, more cost half of the users chakra
-The users chakra is split between all the clones if you have 88 chakra left after paying to make one clone then you would have 44 and so would the clone|
Cost:22
Unlike the regular bunshin no jutsu, Kage bunshin creates real clones, not just illusions. The power and chakra of the user is evenly distributed among the clones depending how many there are. This makes it impossible to decipher which is the real body. This clone can also attack. If this clone recieves a direct hit, it will disappear. This is treated as a forbidden jutsu but many advanced shinobi still know it. It is mainly a jounin level technique.
Shadow Copy Technique (Kage Mane no Jutsu)
|2d4 rounds|
Cost:21
The Kage Mane gives the user the ability to control the enemy's movement by connecting his own shadow to the target's shadow. The opponent is then forced to move exactly like the user. To get the opponent in his shadow, the user is able to change his shadows shape and extend it. This technique was originally meant to delay the enemy.
Water clone (Mizu Bunshiin no jutsu)
|1-8 clones more cost half of the users chakra|
Cost:11
Creates clones composed of water. When hit, it automatically dissolves and returns back into shapeless water. This one is capable of attacking. The clone has 1/10 of the power of the original. It can only be controlled while still in a certain radius of the user.
Water Element; Explosion Skill (Suiton Daibakufu no Jutsu)
|4d10|
Cost:25
Sends a large spinning pillar of water towards the opponent. Can only be performed when near a moderately large water source, and uses a large amount of chakra. It's a devastating jutsu.
Water Element; Water Barrier Wall (Suiton Suijinheki)
|2 reduction to fire attacks| |2d10 damage base|
Cost:23
Hand Seal(s): Tiger, Serpent, Tiger
Creates a blast of water from the mouth, usually used to block fire type attacks.
Earth Barrier Clay Prison (Doroudomo Doten Kekkai)
|2d4 rounds, Absorbs x2 the number arounds of chakra each turn as well as any more that is used inside of the dome|
Cost:23
This earth elemental ninjutsu attack in which the user pummels his hands into the ground and forms a dome around the enemy. The dome is a barrier which stops them from attacking but at the same time sucks up the enemies chakra. Due to the area in which it spans it has some vulnerable spots which chakra flow is not flowing to, in which case the enemy can focus their attacks at this certain point to break through. me is a barrier which stops them from attacking but at the same time sucks up the enemies chakra. Due to the area in which it spands it has some vulnarable spots which chakra flow is not flowing to, in which case the enemy can focus their attacks at this certain point to break through.
Poison Gas (Doku Gasu)
|4d10|
Cost:22
The user breathes a large amount of Posion gas from there mouth, and anyone the breathes it in will be instantly Posioned.
Ice Release: One-Horned White Whale (Hyoton: Itsukaku Hakugei)
|5d10 base|
Cost:35
This jutsu fashions a massive narwhal from surrounding ice that jumps up and falls back down on the opponent. Though made entirely from inanimate ice, the beast releases a loud echoing moan as it rises.
Ice Release: Piercing Dragon Fierce Tiger (Hyoton: Haryu Moko)
|3d10 base|
Cost:31
This jutsu creates a large tiger out of nearby ice. Because it's so cold, it can freeze nearby water while attacking its target. It resembles an ice version of Water Release: Water Dragon Blast Technique.
Rank C[/u]
Summoning Jutsu (Kuchiyose no Jutsu)
|1d4 rounds|
Cost:depends on summon
This Jutsu has the user summon a small animal of sorts.
Healing Hands Technique (Chiyute no Jutsu)
|1d4 base|
Cost:30
A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person. Depending on the degree of the wound, the ninja must concentrate more of their chakra to repair the damage. However, if the wound is too extensive, such as extensive damage to vital organs, this technique may not be able to help them.
Water Release; Sword of Draining (Suiton; Mizukuri no Yaiba)
|3d10 base damage|
Cost:45
Effect:Functions like a normal solid sword, and can be used with sword required jutsu.
Description:This is a Ninjutsu technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade.
Lightning Release; Static Impact (Raiton; Kuuden Danchaku)
|4d10 base|
Cost:47
Description: Kuuden Danchaku is a ninjutsu that focuses on the buildup of bioelecritcal currents into the hand of the user, who then proceeds to strike the opponent with their appendage, causing a sudden serge of energy and currents to explode into the internal and surface of the opponent. The energy is powerful to even stun the opponent at times. However, this jutsu requires a rest time inbetween uses.
Limit: Elemental Affinity, once per turn.
Lightning Release; Thunder Clash Skill (Raiton; Denkou Gachin no Jutsu)
|2d10|
Cost:25
- Handseals. Hare, Monkey
- Rank: C
- Effect: A skill that is normally used after a Lightning jutsu, to add a thunderous effect. When the lightning jutsu strikes, it will utter forth a shockwave which will send the opponent backwards. Increasing the distance between the user and the individual effected by the skill, giving a greater oppurtunity to plan the next attack.
Lightning Release; Lightning Scatter Shot Skill (Raiton; Raikou Gorogoro Tama no Jutsu)
|2d10|
Cost: 25[Maximum of 8 finger tips ]
- Handseals: Monkey, Dragon, Dog
- Rank: C
- Effect: A technique which is an upgraded version of the Lightning Blast Skill. Utilizing the same principles the user gathers chakra into their fingertips, but changing the nature of the chakra into electricity and then firing it off as what seems to be bullets. When striking against the ground, they let off a burst of electricity within a two foot radius.
Exploding Tag: Activate (Jibaku Fuda: Kassei)
|1d4 base|
Cost:24
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. The exploding tags that the Third Hokage used were different than the usual bomb tags, being yellow in color instead of white with a red border.
Wind Release; Great Breakthrough (F¨±ton; Daitoppa)
|4d10 base|
Cost:22
This jutsu sends out a powerful explosion of wind from the user's location, easily leveling anything in its path. A variation of this technique involves a smaller blast of wind that gets ignited with flame, making it stronger and more damaging to the target.
Wind Release: Infinite Sand Cloud Great Breakthrough (F¨±ton: Mugen Sajin Daitoppa)
|2d10 base|
Cost:50
The user spews a large amount of sand from their mouth, devastating both the enemy and a large area around him.
Third Eye (Daisan no Me)
|1d4 rounds|
Cost:34
This jutsu creates a floating eyeball out of sand that is connected to Gaara's optic nerves. Gaara can control the size of the eye depending on its use. Its main purpose is spying, since it can form and disperse in any location on command.
Spider Web Flower (Kumo S¨ka)
|1d4 rounds|
Cost:30
After gathering his spider thread into his mouth, Kidomaru will spit net-like cobwebs of the thread at his target. These nets will fly through the air, and upon hitting an opponent, will stick and bind the target to any nearby surface.
Super Beasts Imitation Picture (Ch¨j¨± Giga)
|1d4 rounds when used for espionage|
|1d10 base when used for attacking|
Cost:42
Sai draws creatures on his scroll, then uses this technique to animate them. The animals can act as the corresponding animal would. For example, a bird can be used for espionage or flight depending on its size, while a tiger can attack and maul an opponent. Sai can also control them for other purposes.
Soft Physique Modification (Nan no Kaiz¨)
|5d10 base|
Cost:55
Originally developed for spying activities, this technique can be done after some surgery and actual body modification. The user dislocates their joints then controls their softened body with chakra, allowing them to stretch and twist any part of their body at any angle, elongating and even coiling around their opponent. This can also be used to make the user's body more malleable and snakelike. Orochimaru can do this without surgical modification thanks to his various forbidden jutsu. In addition, his version allows him to stretch his body parts well beyond their normal length.
Sprinkling Needles (J¨ro Senbon)
|1d10 base|
Cost:26
After tossing a needle-filled umbrella into the air, this jutsu can be used to fire a barrage of hundreds of needles from sockets in the umbrella. The needles come at the enemy at Mach speed and can surround them from all directions. Chakra is utilized to control and increase the accuracy of every needle, making them impossible to dodge or evade. In the manga, it's said that the needles are capable of piercing through five millimeters of steel, yet they are not powerful enough to get past Gaara's Shield of Sand.
Earth Release; Split Earth Turn Around Palm (Doton; Retsudotensh¨)
|9d10 base|
Cost:57
This technique causes the ground surronding the enemy to spiral inwards on itself, burying them alive or crushing them.
Shield of Sand (Suna no Tate)
|1d4 rounds reduction all|
Cost:77
A sand demon jutsu. A large amount of sand, stored within the gourd, will automatically move and protect Gaara from any harm by becoming a solid wall. Gaara is unable to control this reaction. The drawback, is the sand wall is not extremely fast, and will have a hard time keeping up to faster enemies.
Sickling Winds (Ninpou Kamaitachi)
|2d10 base|
Cost:42
This technique needs a fan to be performed. The user waves the fan to create the wind wave and than utilizes his/her own chakra to give the wind sharpness which can cut through most materials.
Shadow Shuriken Clone Skill (Shuriken Kage Bunshin no Jutsu)
|2d10 rounds + weapon damage|
Cost:41
A technique that multiplies a thrown object into many exact replicas of the original - that all do real damage.
Shadow Strangulation Technique (Ninpou; Kage Kubi Shibari no jutsu)
|2d10 base|
Cost:43
A technique which uses the Shadow Bind skill and uses the shadow to create shadow like hands which can grasp and choke the enemy to death.
Ninja Law Spider Web Opening (Soukai Kumo Ninpou)
|2d4 rounds|
Cost:44
An attack from Kidomaru, in which he uses chakra and makes a huge web to stop and catch those who are after him. After this the opponents are vulnerable from any type of jutsu and attack.
Golden Spider Spikes (Ninpou Kumonenkin)
|4d10 base|
Cost:45
Like the other ninpou attacks the web comes out of his mouth, but after coming out of his mouth they are the color gold and harden like steel. Due to the chakra put forth into the attack they can cut through anything and are just like other weapons.
Golden Spider Thread (Kumo Nenkin)
|2d4 rounds|
Cost:50
This is the thread of his webs. This is in his bodies system and runs through all over his body. He is able to use it for offence and of course Defense as well. When people break through and hit him he can use this as a way to defend his body much like the armor of sand which Gaara uses. It is a metal which instantly solified and then blocks chakra once air touches it.
Hidden Snake Hands (Senai Jashuu)
|2d10 base|
Cost:48
A summoning jutsu that brings snakes into the sleeve of the user, which can move out and attack/grapple anything they want to.
Mind Body Switch Skill (Shintenshin no Jutsu)
|2d4 rounds|
Cost:60
Allows the user to send its spirit energy into another body, and control them. The spirit energy travels slowly, and if it misses, it takes a good amount of time to return to the body. Any damage done to the target while the jutsu is in effect, is also done to the users body. Primarily used for spying, and lasts about 5 minutes.
Mud Cannonball (Dango Dotonidoryo)
|3d10 base|
Cost:39
An earth elemental attack in which the user uses chakra to grasp a huge amount of land mass, and then forms it into a huge boulder and then hurls it at the enemy.
Desert Avalanche (Bakuryu Ryusa)
|5d10 base|
Cost:46
This technique focuses chakra into the sand thus bringing a huge mass of sand creating an avalanche of sand which completely engulfs the enemy, suffocating them and drowning them in sand.
Desert coffin (Sabaku kyuu)
|3d10 base|
Cost:52
This jutsu is uses sand to wrap around the victim's body and render them immobile. It can also kill the person by suffocation.
Fire Element; Fire Dragon Missile (Katon; Karyuu Endan)
|10d10 base|
Cost:52
A mixed elemental technique which follows up the Earth Elemental, Dragon missile. The user then spits out a flame of fire to engulf the earth missiles to turn them into fire missiles and bombard the opponent.
Earth Element; Moving Land River (Doton; Doryuu Taiga)
|5d10 base|
Cost:47
A earth elemental technique, which forms a mud land slide which then pushes the enemy back and then stops them from moving with the pressure of the out going mud direction. This technique is usally the beggening to the Earth Element, Dragon Missile attack.
Water Element; Water Dragon Blast (Suiton; Suiryuudan no Jutsu)
|11d10 base|
Cost:53
Creates a large dragon shape formed from a large amount of spinning water. The dragon form is sent towards your opponent for a powerful attack. This jutsu can only be performed when near a large body of water.
Water Element; Water Wave (Suiton; Suishouha)
|6d10 base|
Cost:48
A jutsu which creates water out of no where and then thrases it all over the place drowning the opponent and slamming them into solid surfaces. The attack requires a high ammount of chakra to be performed.
Big Hell Technique
|6d10 base|
Cost:55
The user creates a black hole in the ground that forms a quicksand beneath the enemy, sending the enemy rapidly into the ground.
Beast Human Clone (Juujuin Bunshin)
|3d4 rounds|
Cost:15
Description: a combination jutsu where the user has his animal partner transform into a perfect duplicate of himself or the user into the a duplicate of his partner. a loss in chakra concentration will result in a de transformation.
Dead Soul Skill (Shikon no Jutsu)
|2d4 rounds|
Cost:61
A jutsu which causes a dead bodies heart to beat for a few minutes. In this time, the user can move dead bodies, to act as targets or diversions.
Ice Release: Wolf Fang Avalanche Technique (Hyoton: Roga Nadare no Jutsu)
|2d10 base|
Cost:62
This jutsu creates an avalanche of snow wolves that run towards the opponent, biting and crushing their foe.
Desert Suspension (Sabaku Fuy¨±)
|2d4 rounds|
Cost:53
By using his sand as a platform Gaara can float anywhere
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