Post by hidioshi on Nov 21, 2007 22:12:31 GMT -5
Name: Maito Gai
Age:30
Gender:male
Village:metal
Rank:Jounin
Physical Appearance:
Strengths:amazing Tai Jutsu skills, including the fact that he can fight an opponent by just watching there feet.
Weaknesses:has the bare minimum of ninjutsu and genjutsu
Element: fire
Fighting Type: Taijutsu, and a little ninjutsu
Jutsu:
Basic academy jutsu (clone transformation,ect.)
Match Kick
|2d10|
Stamina Cost:15
A high speed kick that hits the opponent in multiple places in an instant.
Rising Impact Palm (Shou-Geki-Shou)
|1/2 strength dice +1d10|
Stamina Cost:12
A powerful attack which involves focusing a lot of power into a uppercutting attack using ones palm. This attack has enough power to even through the heavest opponents in the air.
Tackle Charge (Tokken)
|2d10|
Stamina Cost:11
Basically a strong charge, using ones backside and shoulders to apply an immense amount of pressure against an object or a person.
Konoha Senpû (Leaf Whirlwind)
|3d10|
Stamina Cost: 8
This jutsu is a set-up attack for a stronger jutsu. It consists of a simple, but very fast, duck followed by a powerful upward kick, which sends the opponent flying. When Guy uses this attack, he covers his foot in chakra to enhance it, making his version B-ranked.
Konoha Daisenpû (Leaf Great Whirlwind)
|5d10|
Stamina Cost: 17
This jutsu involves a powerful leap forward followed by a spinning kick with both legs in succession, the second kick being aimed lower in case the intended target ducks the first.
Goken
|6d10 while in use|
Stamina Cost:15 per 5 rounds of use
Gôken is Gai's and Lee's characteristic fighting style, requiring great strength and speed, as well as mastering the opening of the eight chakra gates in the body to tap massive amounts of chakra at the cost of increasingly severe physical damage, and even death, to oneself. Gôken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones.
Shadow Leaf Dance (Kage Buyou)
|Increases next attack by 2d10|
Stamina Cost: 10
A technique that first sends the opponent airborne while the user attaches to the opponent's shadow, leaving the opponent vulnerable to stronger attacks
Initial Lotus (Omote Renge)
|4d10|
Stamina Cost:18
Description: A taijutsu technique that forcibly opens the first gate in the body, afterward the user gets an extreme boost of chakra and a lot of pain, the user then attacks the enemy with a powerful kick upwards and then grabs hold of the enemy with bandages or a technique and then proceeds to send his enemy slamming into the ground, jumping away at the last second, performed by Rock Lee.
Great Entrance of Burning Spirit (Kake Agaru Atsuki Tamashi)
|16d10|
Stamina Cost:60
Guy first unlocks seven chakra gates, then uppercuts his opponent high into the air. He then quickly jumps after his opponent and uses a chakra-powered punch to send them back down.
Match Punch (Taren Ken)
|6d10|
Stamina Cost:38
A TaiJutsu attack at such a high speed it seems there is a thousand punches coming at the opponent. The speed is so fast that it is impossible to tell where they direction of the main punch is coming from
Extreme (Primary) Lotus (Uri Renge)
|10d10|
Stamina Cost:52
Description: A forbidden technique that requires the user to open at least three of the inner 8 gates, when the user does so he gains amazing speed and strength. There are many disadvantages to this technique, the user strength is only temporary and the amount of strain the technique puts on the body cause the muscle fibers to rip making it hard to move after the technique is finished.
Morning Peathingy (Asa Kujaku)
|11d10|
Stamina Cost:55
Exclusive to Might Guy, this jutsu uses six of the eight chakra gates to give the user unmatched speed and strength. After the gates are open, Guy will approach his opponent in a somewhat distinctive stance and, once he gets close enough, kick them into the air. He then hits his opponent over and over, causing a peathingy-like fan of flaming chakra to develop. Once Guy is finished, his opponent will fall back to the ground, covered in the attack's aura.
Unlike Rock Lee's Reverse Lotus, which uses fewer gates and leaves Lee much worse off, Guy is not visibly injured after using the attack. However, this may be due to the comparitively shorter period of time he opened the gates for, as well as his own personal experience.
Eight Gates (Hachimon)
|Depends on gate|
Stamina Cost: 10 per gate each round
The eight chakra gates are eight specific points on a person's chakra circulatory system. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies. Rock Lee is able to open the first five gates. Guy, who taught Lee the skill, is able to open at least six. Kakashi can open at least one gate, as shown in during Kakashi's one-handed rock climbing where a shot of his brain shows the relevant point activating. When opening the gates, the user says the name of the gate, followed by the word kai(release). For example, when opening the fifth gate, the user would say To-mon Kai, to poen it. The gates and what they release are listed below:
1. Opening (Initial) (Kai-mon)
Increase Physical damage rolls by 2d10
|Allows opening of the other gates|
Releases the brain's limit the total strain on the muscles, giving the user five times their normal strength.
2. Rest (Heal) (Kyu-Mon)
Increase Physical damage rolls by 3d10
|User gets a full heal and full chakra and stamina regen.|
Releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started.
3. Life (Sei-Mon)
Increase Physical damage rolls by 4d10
|User takes one damage every 2 rounds due to high blood-oxegen levels|
Is located on the spinal cord, and releases the limit on the nervous system, which makes information travel at a faster rate and creates even more stamina. As a side effect, the user's skin turns red, indicating an increased blood-oxygen level.
4. Pain (Harm / Wound) (Sho-Mon)
Increase Physical damage rolls by 6d10
|User takes 3 initial damage and takes an additional 2 every 2 rounds from the pain endured by this gate|
Releases the limit on oxygen intake in the lungs, creating much more oxygen for the body to use.
5. Closing (Limit) (To-Mon)
Increase Physical damage rolls by 7d10
|User takes 3 damage every 2 rounds due to the excessive amount of chakra released|
Releases the limit on the amount of chakra released at one time.
6. Joy (View) (Kei-Mon)
Increase Physical damage rolls by 8d10
|User takes 4 damage every 2 rounds due to strain from former gates|
Removes the limit on how much fat and proteins the intestines can digest, and releases otherwise useless energy resources, giving the user even more power and stamina.
7. Shock (Wonder / Insanity) (Kyo-Mon)
Increase Physical damage rolls by 9d10
|User takes 5 damage per 2 round due to rapid body changes|
Removes the limit on how fast the body can move, removes wastes from dead skin cells to feces, and gives the body a much cleaner system to work with, producing even more power and stamina.
8. Death (Shi-Mon)
Death after 2 posts due to the fact that all the users power is used, from every cell in their body
|10d10, 7-8s are normal blows, 9-10s are auto-‘kills’|
Opens the final gate located at the heart and uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. All the energy in every individual cell is used up, giving the user power well above that of any Kage. This "big bang" effect is only temporary, and destroys every muscle in the user's body. Death is assured when opening this gate.
Summoning Jutsu (Kuchiyose no Jutsu)
|1d4 rounds|
Cost:10 per turtle/ turtle talks
Summons small animals of sorts.
Background: Maito Gai was born with little apittude for doing ninjutsu or genjusts (but he still can) and had to work hard to do the basic Jutsu just so he could pass. However he was determined and eventually did pass, but he quickly gave up trying to do ninjutsu or genjutsu, focusing all his efforts into taijutsu and gaining amzing speed and strenght, soon he could do the primary lotus and easily passed the chunin exams, beating all but one of his opponents Kakashi. After that Gai was constently challenging Kakashi trying to best him just about every thing, some times he would win sometimes Kakashi would win, it went on like this and still goes on, Gai currently a Jounin has trained two squads.
Statistics
Bloodline:
Str: 70
Intell: 68
Spd: 74
Chakra Control: 61
Chakra amount: 258
Missions
D rank:0/0
C rank:0/0
B rank:0/0
A rank:0/0
S rank:0/0
Ryo: 0
--------------------------------------------------------------------------------
Battle System
Physical Health
***********************
(23)
Mental Health
***********************************
(35)
Kunai
3d10
Pinwheel
4d10
unarmed strike
3d10
Lightning Reductions
1
Fire Reductions
3
Water Reductions
1
Earth Reduction
1
Wind Reduction
1
Speed Reduction
3
Age:30
Gender:male
Village:metal
Rank:Jounin
Physical Appearance:
Strengths:amazing Tai Jutsu skills, including the fact that he can fight an opponent by just watching there feet.
Weaknesses:has the bare minimum of ninjutsu and genjutsu
Element: fire
Fighting Type: Taijutsu, and a little ninjutsu
Jutsu:
Basic academy jutsu (clone transformation,ect.)
Match Kick
|2d10|
Stamina Cost:15
A high speed kick that hits the opponent in multiple places in an instant.
Rising Impact Palm (Shou-Geki-Shou)
|1/2 strength dice +1d10|
Stamina Cost:12
A powerful attack which involves focusing a lot of power into a uppercutting attack using ones palm. This attack has enough power to even through the heavest opponents in the air.
Tackle Charge (Tokken)
|2d10|
Stamina Cost:11
Basically a strong charge, using ones backside and shoulders to apply an immense amount of pressure against an object or a person.
Konoha Senpû (Leaf Whirlwind)
|3d10|
Stamina Cost: 8
This jutsu is a set-up attack for a stronger jutsu. It consists of a simple, but very fast, duck followed by a powerful upward kick, which sends the opponent flying. When Guy uses this attack, he covers his foot in chakra to enhance it, making his version B-ranked.
Konoha Daisenpû (Leaf Great Whirlwind)
|5d10|
Stamina Cost: 17
This jutsu involves a powerful leap forward followed by a spinning kick with both legs in succession, the second kick being aimed lower in case the intended target ducks the first.
Goken
|6d10 while in use|
Stamina Cost:15 per 5 rounds of use
Gôken is Gai's and Lee's characteristic fighting style, requiring great strength and speed, as well as mastering the opening of the eight chakra gates in the body to tap massive amounts of chakra at the cost of increasingly severe physical damage, and even death, to oneself. Gôken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones.
Shadow Leaf Dance (Kage Buyou)
|Increases next attack by 2d10|
Stamina Cost: 10
A technique that first sends the opponent airborne while the user attaches to the opponent's shadow, leaving the opponent vulnerable to stronger attacks
Initial Lotus (Omote Renge)
|4d10|
Stamina Cost:18
Description: A taijutsu technique that forcibly opens the first gate in the body, afterward the user gets an extreme boost of chakra and a lot of pain, the user then attacks the enemy with a powerful kick upwards and then grabs hold of the enemy with bandages or a technique and then proceeds to send his enemy slamming into the ground, jumping away at the last second, performed by Rock Lee.
Great Entrance of Burning Spirit (Kake Agaru Atsuki Tamashi)
|16d10|
Stamina Cost:60
Guy first unlocks seven chakra gates, then uppercuts his opponent high into the air. He then quickly jumps after his opponent and uses a chakra-powered punch to send them back down.
Match Punch (Taren Ken)
|6d10|
Stamina Cost:38
A TaiJutsu attack at such a high speed it seems there is a thousand punches coming at the opponent. The speed is so fast that it is impossible to tell where they direction of the main punch is coming from
Extreme (Primary) Lotus (Uri Renge)
|10d10|
Stamina Cost:52
Description: A forbidden technique that requires the user to open at least three of the inner 8 gates, when the user does so he gains amazing speed and strength. There are many disadvantages to this technique, the user strength is only temporary and the amount of strain the technique puts on the body cause the muscle fibers to rip making it hard to move after the technique is finished.
Morning Peathingy (Asa Kujaku)
|11d10|
Stamina Cost:55
Exclusive to Might Guy, this jutsu uses six of the eight chakra gates to give the user unmatched speed and strength. After the gates are open, Guy will approach his opponent in a somewhat distinctive stance and, once he gets close enough, kick them into the air. He then hits his opponent over and over, causing a peathingy-like fan of flaming chakra to develop. Once Guy is finished, his opponent will fall back to the ground, covered in the attack's aura.
Unlike Rock Lee's Reverse Lotus, which uses fewer gates and leaves Lee much worse off, Guy is not visibly injured after using the attack. However, this may be due to the comparitively shorter period of time he opened the gates for, as well as his own personal experience.
Eight Gates (Hachimon)
|Depends on gate|
Stamina Cost: 10 per gate each round
The eight chakra gates are eight specific points on a person's chakra circulatory system. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies. Rock Lee is able to open the first five gates. Guy, who taught Lee the skill, is able to open at least six. Kakashi can open at least one gate, as shown in during Kakashi's one-handed rock climbing where a shot of his brain shows the relevant point activating. When opening the gates, the user says the name of the gate, followed by the word kai(release). For example, when opening the fifth gate, the user would say To-mon Kai, to poen it. The gates and what they release are listed below:
1. Opening (Initial) (Kai-mon)
Increase Physical damage rolls by 2d10
|Allows opening of the other gates|
Releases the brain's limit the total strain on the muscles, giving the user five times their normal strength.
2. Rest (Heal) (Kyu-Mon)
Increase Physical damage rolls by 3d10
|User gets a full heal and full chakra and stamina regen.|
Releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started.
3. Life (Sei-Mon)
Increase Physical damage rolls by 4d10
|User takes one damage every 2 rounds due to high blood-oxegen levels|
Is located on the spinal cord, and releases the limit on the nervous system, which makes information travel at a faster rate and creates even more stamina. As a side effect, the user's skin turns red, indicating an increased blood-oxygen level.
4. Pain (Harm / Wound) (Sho-Mon)
Increase Physical damage rolls by 6d10
|User takes 3 initial damage and takes an additional 2 every 2 rounds from the pain endured by this gate|
Releases the limit on oxygen intake in the lungs, creating much more oxygen for the body to use.
5. Closing (Limit) (To-Mon)
Increase Physical damage rolls by 7d10
|User takes 3 damage every 2 rounds due to the excessive amount of chakra released|
Releases the limit on the amount of chakra released at one time.
6. Joy (View) (Kei-Mon)
Increase Physical damage rolls by 8d10
|User takes 4 damage every 2 rounds due to strain from former gates|
Removes the limit on how much fat and proteins the intestines can digest, and releases otherwise useless energy resources, giving the user even more power and stamina.
7. Shock (Wonder / Insanity) (Kyo-Mon)
Increase Physical damage rolls by 9d10
|User takes 5 damage per 2 round due to rapid body changes|
Removes the limit on how fast the body can move, removes wastes from dead skin cells to feces, and gives the body a much cleaner system to work with, producing even more power and stamina.
8. Death (Shi-Mon)
Death after 2 posts due to the fact that all the users power is used, from every cell in their body
|10d10, 7-8s are normal blows, 9-10s are auto-‘kills’|
Opens the final gate located at the heart and uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. All the energy in every individual cell is used up, giving the user power well above that of any Kage. This "big bang" effect is only temporary, and destroys every muscle in the user's body. Death is assured when opening this gate.
Summoning Jutsu (Kuchiyose no Jutsu)
|1d4 rounds|
Cost:10 per turtle/ turtle talks
Summons small animals of sorts.
Background: Maito Gai was born with little apittude for doing ninjutsu or genjusts (but he still can) and had to work hard to do the basic Jutsu just so he could pass. However he was determined and eventually did pass, but he quickly gave up trying to do ninjutsu or genjutsu, focusing all his efforts into taijutsu and gaining amzing speed and strenght, soon he could do the primary lotus and easily passed the chunin exams, beating all but one of his opponents Kakashi. After that Gai was constently challenging Kakashi trying to best him just about every thing, some times he would win sometimes Kakashi would win, it went on like this and still goes on, Gai currently a Jounin has trained two squads.
Statistics
Bloodline:
Str: 70
Intell: 68
Spd: 74
Chakra Control: 61
Chakra amount: 258
Missions
D rank:0/0
C rank:0/0
B rank:0/0
A rank:0/0
S rank:0/0
Ryo: 0
--------------------------------------------------------------------------------
Battle System
Physical Health
***********************
(23)
Mental Health
***********************************
(35)
Kunai
3d10
Pinwheel
4d10
unarmed strike
3d10
Lightning Reductions
1
Fire Reductions
3
Water Reductions
1
Earth Reduction
1
Wind Reduction
1
Speed Reduction
3